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Saturday Oct 15
8:00am - 5:00pm


We're excited to bring back the climbing and bouldering competition that had everyone turning in their cards at the end of the day dog tired with huge smiles on their faces. All the details are below. 

To participate in the climbing or bouldering competition, all participants must:


Please note that day-of registration will be cash only


All Competitors must pick up their score card in person by no later than 9:00am on Saturday morning (at the registration table at the Lower Town Wall Parking Lot). Score cards must be turned in to the table at the River House by no later than 5:30pm on Saturday evening. 

Winners will be announced at the River House before the band goes on stage (around 6:30pm).


These designations (as well as which comp you will enter) will be selected at check-in on Saturday.

Choose your level

Womens' Open

Mens' Open

5.10 (Rope) / V4 & under (Bouldering)
Choose your category

Rope Climbing



The Rules


Objective: Climb your five hardest sends in each of the 5 areas.


By “hardest” we’re scoring the “hardest” grade.

Grade is according to the grade listed on Mountain Project and points will be assigned as below:






By “sends” we’re talking about the climbing the pitch from start to finish without weighing the rope.

  • On-sight or Flash: x 2.5 

  • Redpoint: x 2

  • Clean on Top Rope  x 1

The Fine Print 

For roped climbing, grades are based off Mountain Project. Minus (-) equals A, flat equals B, plus (+) equals D. Slash grades go to the lower letter. For example, you flash Toxic Shock (5.9) your score would be 10, if you red point Even Steven (11b) your score would be 20, or if you top rope Slapshot (12a) your score would be 13. 


By “each of the areas” we’re only scoring one climb (your hardest) per area. 

  • Area A: Lower Lump & Inner Walls (Wart, Missing Bottle Buttress, K Cliff, Sentry Box)

  • Area B: LTW & County (From Great Northern Slab to GM)

  • Area C:  Mid Walls (Mid Walls, Rhythm, Blues, Pit Stop)

  • Area D: Upper Walls, Diamond & Cheeks (Shady Lane, Gunks, Upper Town Wall Trail Crags)

  • Area E: Lookout Point (Private Idaho, Rattletale, Duck Wall, Hag Crag, Planet Index, Halloween)


The Fine Print 

Note that if you do not climb in all five areas you will receive a zero for the areas you did not climb in but your other climbs will still be scored.


Objective: Climb your five hardest, sends in at least 3 of the 4 areas.


By “hardest” we’re scoring the “hardest” grade. Points will be assigned according to the V-scale chart below.



By “sends” we’re scoring the least rehearsed routes with no falls.

  • Sent and have never touched it before (flashed): x 3 

  • Sent and have never sent before: x 2

  • Sent and have sent before: x1


By “in at least 3 of the 4 areas” we mean you must score climbs in at least three of the four areas and you can pick which three. The areas are:

  • Area A: Sasquatch (including Galena Major, J Rad)

  • Area B: Zelda (including Architect/Engineer, Midnite, Frankenstien Area, Bushman)

  • Area C: River Boulders (including Leggo my Ego, Hagakure, River Boulders Main Area, Split Rock/Built to Last/J High/Leap of Faith, Camp Serene Boulder, Hamburglar Zone)

  • Area D: Lower Town Wall Boulders (anything between Inner Walls to Country and along Crescent Trail)

The Fine Print 

  • Bouldering grade will be scored according to the grade listed in the Western Washington Bouldering. If the problem is not in the guidebook, and only if the problem is not in the guidebook, then Mountain Project will be used.

Have questions about the comp? 
Ask them in our Facebook Event
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